private struct KeyPath { struct Player { static let Rate = "rate" }
struct PlayerItem { static let Status = "status" static let PlaybackLikelyToKeepUp = "playbackLikelyToKeepUp" static let LoadedTimeRanges = "loadedTimeRanges" } } private struct AVPlayerKeyPath { static let status = #keyPath(AVPlayer.status) static let timeControlStatus = #keyPath(AVPlayer.timeControlStatus) }
Fix Playable-> Item in itemassetkeys fix
// Interuption Audioplayer project