diff --git a/README.md b/README.md index 37773aac..e4a694c6 100644 --- a/README.md +++ b/README.md @@ -119,8 +119,14 @@ You need to make in the any IDE a library project and put into it next files ### Internal code (src) * chips/* - Various OPL3 chip emulators and commonized interface over them +* wopl/* - WOPL bank format library * adldata.hh - bank structures definition * adlmidi_private.hpp - header of internal private APIs +* adlmidi_bankmap.h - MIDI bank hash table +* adlmidi_bankmap.tcc - MIDI bank hash table (Implementation) +* adlmidi_cvt.hpp - Instrument conversion template +* adlmidi_ptr.hpp - Custom implementations of smart pointers for C++98 +* file_reader.hpp - Generic file and memory reader * adldata.cpp - Automatically generated database of FM banks from "fm_banks" directory via "gen_adldata" tool. **Don't build it if you have defined `DISABLE_EMBEDDED_BANKS` macro!** * adlmidi.cpp - code of library @@ -160,10 +166,10 @@ To build that example you will need to have installed SDL2 library. # Todo * Check out for XG/GS standards to provide a support to use any channels as percussion and also check some of SysEx commands. -* Add support of MIDI Format 2 files (FL Studio made MIDI-files are wired and opening of those files making lossy of tempo and some meta-information events) +* Add support of MIDI Format 2 files # Changelog -## 1.4.0 +## 1.4.0 2018-10-01 * Implemented a full support for Portamento! (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Added support for SysEx event handling! (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Added support for GS way of custom drum channels (through SysEx events)