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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Node",
"class": "ServerAdvertiser",
"language": "GDScript",
"path": "res://addons/LANServerBroadcast/server_advertiser/ServerAdvertiser.gd"
}, {
"base": "Node",
"class": "ServerListener",
"language": "GDScript",
"path": "res://addons/LANServerBroadcast/server_listener/ServerListener.gd"
} ]
_global_script_class_icons={
"ServerAdvertiser": "res://addons/LANServerBroadcast/server_advertiser/server_advertiser.png",
"ServerListener": "res://addons/LANServerBroadcast/server_listener/server_listener.png"
}
[application]
config/name="LANServerBroadcast"
run/main_scene="res://example/MainMenu.tscn"
config/icon="res://icon.png"
[editor_plugins]
enabled=PoolStringArray( "LANServerBroadcast" )