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Error when lauching game #7
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Does the game crash or malfunction in some way? Or is it just printing these errors? |
I am having the same issue. The windows server export does seems to malfunction - it will not take input from the clients. Of note, the server seems to hit this error while attempting to change the scene to ServerGame. I am attempting to export this via Godot 3.2.2 stable. If there's any additional info I can help provide, let me know. I'm just getting my feet under me with Godot but hopefully I can be of help edit: I've tried 3.2.3 as well but no luck |
Some more information - Interesting... I wonder if we're messing up the export somehow? I didn't change any of the settings. |
I figured it out! |
Ah good catch! I never encountered this in my own project because there is a count down in the lobby when the game starts, and the server goes before the count down starts. |
When I try to 'Start game' on client, I can't use the diffferent up down left movement and the server says:
MYNamePLAYER
on_register_player: 87419819
Creating player in lobby
Total players: 1
ERROR: Node not found: Game.
At: scene/main/node.cpp:1381
ERROR: _process_get_node: Failed to get path from RPC: Game.
At: core/io/multiplayer_api.cpp:256
ERROR: Invalid packet received. Requested node was not found.
At: core/io/multiplayer_api.cpp:204
Entering game
Creating player game object
ERROR: Signal 'remove_player' is already connected to given method 'remove_player' in that object.
At: core/object.cpp:1464
I am on W10 and i export the server project on the server folder '.exe and pck' and the client exe on client folder.
Is this a bad export of me ?
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