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This repository has been archived by the owner on Sep 26, 2024. It is now read-only.
There is no way from a baked model to dynamically load particle sprites for bents (or their related textures) - would need to hook into whatever makes the particles instead. Was caught in development and taken off the roadmap as low-priority
When a user jumps and lands on 3D prints, or sprints on 3D prints, with block particles enabled, then the block particle shows up as stone(?)
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