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Basically, add headphones that you can equip to a neural interface / pocket computer (as a peripheral) that work like a speaker but only the owner of the computer can hear the audio
also the peripheral name should be named something else rather then "speaker" so in programs you can switch between speakers and headphones (for neural interface)
I would do a pull request, but i'm not (that) good with java yet
you could also put them into the manipulator for it work with computers (don't know the use, but would be cool)
The text was updated successfully, but these errors were encountered:
This issue will probably get transferred to that repo, but since I don't want to forget, this could be a really interesting way to handle outputting sound out without the player hearing it. Something like how the entity sensor in tandem with the introspection module works, adding getMetaOwner, some kind of method could be made available that only outputs sound to the world, but "noise cancels" for the player when a speaker and headset is present.
Basically, add headphones that you can equip to a neural interface / pocket computer (as a peripheral) that work like a speaker but only the owner of the computer can hear the audio
also the peripheral name should be named something else rather then "speaker" so in programs you can switch between speakers and headphones (for neural interface)
I would do a pull request, but i'm not (that) good with java yet
you could also put them into the manipulator for it work with computers (don't know the use, but would be cool)
The text was updated successfully, but these errors were encountered: