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Use the new shader output names convention #299

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kvark opened this issue May 26, 2016 · 0 comments
Open

Use the new shader output names convention #299

kvark opened this issue May 26, 2016 · 0 comments

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@kvark
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kvark commented May 26, 2016

We use Target0 for the output in gfx examples in order to be compatible with:

  • dx11 backend, which only gives the index but not the name
  • GLSL prior to 150, which also uses built-ins
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