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Add ability to change render target #14
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I've added an imgui option for testing on my own fork: https://github.com/anchorlightforge/dxvk-remix/releases/tag/RenderTargetImgui For titles that use multiple render targets this won't be enough to fix the issue unfortunately. |
svc-remix-github
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Aug 15, 2023
Added Split Texture GUI (#14) * dxvk_imgui.cpp - Lightmap/Hide Instance in UI Added some hidden features to the UI, with a commented-out line for World Space UI Background. * Description revision, offset drag in texture GUI Revised the description for World Space Background UI Textures and added the drag float to the split texture GUI, similar to how the legacy cutout texture GUI previously was handled. * Fix description for worldSpaceUIBackgroundTexture * Imgui texture interface Rev. 2 (#12) Incorporated several changes based on the feedback provided in #30 : Added an Unindent to every Split Texture category to fully utilize the space Corrected some improper min/max bounds on new sliders Added scaling float and slider for texture selection thumbnails Added indent for clarity in Split Texture List view * Fix Bounds on Background Offset DragFloat Quick but significant fix allowing for negative values on World Space UI Background Offset in GUI. * Incorporate code review rtxoptions.h: - Removed redundant getter to use direct value of textureGridThumbnailScale dxvk_imgui.cpp: - Preserved intended separation between Unique Object Search Distance and Vertex Color Strength - Removed additional sliders from Legacy GUI (Force Cutout Alpha is now included in the main GUI's Texture Parameters category) - Added comment explaining Unindent/Indent workaround applied to legacy GUI dxvk_imgui_about.cpp: - Added to Github Contributors credits #30 (review) Additional commits (squashed): Restored an option lost to rebase merge conflicts.
This is tracked by REMIX-1205 |
svc-remix-github
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Apr 17, 2024
Added Split Texture GUI (#14) * dxvk_imgui.cpp - Lightmap/Hide Instance in UI Added some hidden features to the UI, with a commented-out line for World Space UI Background. * Description revision, offset drag in texture GUI Revised the description for World Space Background UI Textures and added the drag float to the split texture GUI, similar to how the legacy cutout texture GUI previously was handled. * Fix description for worldSpaceUIBackgroundTexture * Imgui texture interface Rev. 2 (#12) Incorporated several changes based on the feedback provided in #30 : Added an Unindent to every Split Texture category to fully utilize the space Corrected some improper min/max bounds on new sliders Added scaling float and slider for texture selection thumbnails Added indent for clarity in Split Texture List view * Fix Bounds on Background Offset DragFloat Quick but significant fix allowing for negative values on World Space UI Background Offset in GUI. * Incorporate code review rtxoptions.h: - Removed redundant getter to use direct value of textureGridThumbnailScale dxvk_imgui.cpp: - Preserved intended separation between Unique Object Search Distance and Vertex Color Strength - Removed additional sliders from Legacy GUI (Force Cutout Alpha is now included in the main GUI's Texture Parameters category) - Added comment explaining Unindent/Indent workaround applied to legacy GUI dxvk_imgui_about.cpp: - Added to Github Contributors credits #30 (review) Additional commits (squashed): Restored an option lost to rebase merge conflicts.
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Some games might use a different render target besides the hardcoded one here
// We only look at RT 0 currently. const uint32_t kRenderTargetIndex = 0;
Could this be either an option set in the
rtx.conf
file or even added to the imgui interface?The text was updated successfully, but these errors were encountered: