diff --git a/Refresh.GameServer/Types/Matching/RoomAccessors/InMemoryRoomAccessor.cs b/Refresh.GameServer/Types/Matching/RoomAccessors/InMemoryRoomAccessor.cs index eb29bef4..bd31b90d 100644 --- a/Refresh.GameServer/Types/Matching/RoomAccessors/InMemoryRoomAccessor.cs +++ b/Refresh.GameServer/Types/Matching/RoomAccessors/InMemoryRoomAccessor.cs @@ -91,7 +91,7 @@ public RoomStatistics GetStatistics() return new RoomStatistics { PlayerCount = (ushort)this._rooms.Sum(r => r.PlayerIds.Count), - PlayersInPodCount = (ushort)this._rooms.Count(r => r.LevelType == RoomSlotType.Pod), + PlayersInPodCount = (ushort)this._rooms.Where(r => r.LevelType == RoomSlotType.Pod).Sum(r => r.PlayerIds.Count), RoomCount = (ushort)this._rooms.Count, PerGame = perGame, PerPlatform = perPlatform,