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Two dialogue events got mixed up #14715

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Regalis11 opened this issue Sep 24, 2024 Discussed in #14608 · 1 comment
Open
1 of 2 tasks

Two dialogue events got mixed up #14715

Regalis11 opened this issue Sep 24, 2024 Discussed in #14608 · 1 comment
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Bug Something isn't working Code Programming task Ticket The issue has been converted into an issue report.

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@Regalis11
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Discussed in #14608

Originally posted by ilmarilahti September 11, 2024

Disclaimers

  • I have searched the issue tracker to check if the issue has already been reported.
  • My issue happened while using mods.

What happened?

I entered an outpost in a single player campaign in the first biome. The "teens come asking you questions" event was triggered, and then in the middle of its dialogue sequence the "radio blaring nearby" event was also triggered and seemed to take over the dialogue UI, so that once I had clicked through that one, the dialogue went back to the last part of the teens event sequence.

Reproduction steps

Play long enough to trigger two events simultaneously, or, probably better, somehow simulate that situation. I'm not sure if this could be something specific to just these two events ("teens" and "radio") and whether those are available after the first biome.

Bug prevalence

Just once

Single player or multiplayer?

Single player

-

No response

Version

Other

-

1.6.0.0

Which operating system did you encounter this bug on?

MacOS

Relevant error messages and crash reports

No response

@Regalis11 Regalis11 added Bug Something isn't working Code Programming task Ticket The issue has been converted into an issue report. labels Sep 24, 2024
@Regalis11 Regalis11 self-assigned this Sep 24, 2024
@Regalis11
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@NilanthAnimosus NilanthAnimosus self-assigned this Sep 26, 2024
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Labels
Bug Something isn't working Code Programming task Ticket The issue has been converted into an issue report.
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