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Appearance of the head without the wearable:
with the wearable and hidelimb=false:
with the wearable and hidelimb=true:
The code here might be responsible: when the if check on line 891 succeeds and the one on line 893 fails, the original hair sprite is drawn even though it should be hidden.
//if there are multiple sprites on this limb, make the successive ones be drawn in front
depthStep+=step;
}
The text was updated successfully, but these errors were encountered:
itchyOwl
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Sep 23, 2024
Discussed in #14688
Originally posted by 4-S-H September 23, 2024
Might be related to #11562;
Code of the wearable (the sprite is transparent):
Appearance of the head without the wearable:
with the wearable and
hidelimb=false
:with the wearable and
hidelimb=true
:The code here might be responsible: when the if check on line 891 succeeds and the one on line 893 fails, the original hair sprite is drawn even though it should be hidden.
Barotrauma/Barotrauma/BarotraumaClient/ClientSource/Characters/Limb.cs
Lines 886 to 908 in 0e8fb65
The text was updated successfully, but these errors were encountered: