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mat_transpose.cu
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mat_transpose.cu
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#include <stdio.h>
#include <stdlib.h>
#include <float.h>
#include <vector>
#include <algorithm>
#include <cuda_runtime.h>
#include <cuda_fp16.h>
#include <cuda_bf16.h>
#include <cuda_fp8.h>
#include <torch/types.h>
#include <torch/extension.h>
#define WARP_SIZE 256
#define WARP_SIZE_S 16
#define PAD 1
#define INT4(value) (reinterpret_cast<int4 *>(&(value))[0])
#define FLOAT4(value) (reinterpret_cast<float4 *>(&(value))[0])
#define HALF2(value) (reinterpret_cast<half2 *>(&(value))[0])
#define BFLOAT2(value) (reinterpret_cast<__nv_bfloat162 *>(&(value))[0])
#define LDST128BITS(value) (reinterpret_cast<float4 *>(&(value))[0])
#define MAX_EXP_F32 88.3762626647949f
#define MIN_EXP_F32 -88.3762626647949f
#define MAX_EXP_F16 __float2half(11.089866488461016f)
#define MIN_EXP_F16 __float2half(-9.704060527839234f)
// -------------------------------------- FP32 --------------------------------------
// col2row means read x[row][col] and write y[col][row]
// row2col means read x[col][row] and write y[row][col]
__global__ void mat_transpose_f32_col2row_kernel(
float *x, float *y, const int row, const int col) {
const int global_idx = blockIdx.x * blockDim.x + threadIdx.x;
const int global_row = global_idx / col;
const int global_col = global_idx % col;
if (global_idx < row * col) {
y[global_col * row + global_row] = x[global_idx];
}
}
__global__ void mat_transpose_f32_row2col_kernel(
float *x, float *y, const int row, const int col) {
const int global_idx = blockIdx.x * blockDim.x + threadIdx.x;
const int global_col = global_idx / row;
const int global_row = global_idx % row;
if (global_idx < row * col) {
y[global_idx] = x[global_row * col + global_col];
}
}
__global__ void mat_transpose_f32x4_col2row_kernel(
float *x, float *y, const int row, const int col) {
int global_idx = blockIdx.x * blockDim.x + threadIdx.x;
int global_col = (global_idx * 4) % col;
int global_row = (global_idx * 4) / col;
if (global_row < row && global_col + 3 < col) {
float4 x_val = reinterpret_cast<float4 *>(x)[global_idx];
y[global_col * row + global_row] = x_val.x;
y[(global_col + 1) * row + global_row] = x_val.y;
y[(global_col + 2) * row + global_row] = x_val.z;
y[(global_col + 3) * row + global_row] = x_val.w;
}
}
__global__ void mat_transpose_f32x4_row2col_kernel(
float *x, float *y, const int row, const int col) {
const int global_idx = blockIdx.x * blockDim.x + threadIdx.x;
const int global_col = (global_idx * 4) / row;
const int global_row = (global_idx * 4) % row;
if (global_row < row && global_col < col) {
float4 x_val;
x_val.x = x[global_row * col + global_col];
x_val.y = x[(global_row + 1) * col + global_col];
x_val.z = x[(global_row + 2) * col + global_col];
x_val.w = x[(global_row + 3) * col + global_col];
reinterpret_cast<float4 *>(y)[global_idx] = FLOAT4(x_val);
}
}
// work for row == col
__global__ void mat_transpose_f32_diagonal2d_kernel(
float *x, float *y, int row, int col) {
const int block_y = blockIdx.x;
const int block_x = (blockIdx.x + blockIdx.y) % gridDim.x;
const int global_col = threadIdx.x + blockDim.x * block_x;
const int global_row = threadIdx.y + blockDim.y * block_y;
if (global_col < col && global_row < row) {
y[global_row * col + global_col] = x[global_col * row + global_row];
}
}
__global__ void mat_transpose_f32_col2row2d_kernel(
float *x, float *y, const int row, const int col) {
const int global_x = blockIdx.x * blockDim.x + threadIdx.x;
const int global_y = blockIdx.y * blockDim.y + threadIdx.y;
if (global_x < col && global_y < row) {
y[global_x * row + global_y] = x[global_y * col + global_x];
}
}
__global__ void mat_transpose_f32_row2col2d_kernel(
float *x, float *y, const int row, const int col) {
const int global_y = blockIdx.x * blockDim.x + threadIdx.x;
const int global_x = blockIdx.y * blockDim.y + threadIdx.y;
if (global_y < col && global_x < row) {
y[global_y * row + global_x] = x[global_x * col + global_y];
}
}
__global__ void mat_transpose_f32x4_col2row2d_kernel(
float *x, float *y, const int row, const int col) {
const int global_x = blockIdx.x * blockDim.x + threadIdx.x;
const int global_y = blockIdx.y * blockDim.y + threadIdx.y;
if (global_x * 4 + 3 < col && global_y < row) {
float4 x_val = reinterpret_cast<float4 *>(x)[global_y * col / 4 + global_x];
y[(global_x * 4) * row + global_y] = x_val.x;
y[(global_x * 4 + 1) * row + global_y] = x_val.y;
y[(global_x * 4 + 2) * row + global_y] = x_val.z;
y[(global_x * 4 + 3) * row + global_y] = x_val.w;
}
}
__global__ void mat_transpose_f32x4_row2col2d_kernel(
float *x, float *y, const int row, const int col) {
const int global_x = blockIdx.x * blockDim.x + threadIdx.x;
const int global_y = blockIdx.y * blockDim.y + threadIdx.y;
if (global_y * 4 + 3 < row && global_x < col) {
float4 x_val;
x_val.x = x[(global_y * 4) * col + global_x];
x_val.y = x[(global_y * 4 + 1) * col + global_x];
x_val.z = x[(global_y * 4 + 2) * col + global_x];
x_val.w = x[(global_y * 4 + 3) * col + global_x];
reinterpret_cast<float4 *>(y)[global_x * row / 4 + global_y] = FLOAT4(x_val);
}
}
__global__ void mat_transpose_f32x4_shared_col2row2d_kernel(
float *x, float *y, const int row, const int col){
const int global_x = blockIdx.x * blockDim.x + threadIdx.x;
const int global_y = blockIdx.y * blockDim.y + threadIdx.y;
const int local_x = threadIdx.x;
const int local_y = threadIdx.y;
__shared__ float tile[WARP_SIZE_S][WARP_SIZE_S * 4];
if(global_x * 4 + 3 < col + 3 && global_y < row) {
// load value from x to shared memory
float4 x_val = reinterpret_cast<float4*>(x)[global_y * col / 4 + global_x];
FLOAT4(tile[local_y][local_x * 4]) = FLOAT4(x_val);
__syncthreads();
float4 smem_val;
// load value from shared memory to y.
// add STRIDE to satisfied different block size.
constexpr int STRIDE = WARP_SIZE_S / 4;
smem_val.x = tile[(local_y % STRIDE) * 4 ][local_x * 4 + local_y / STRIDE];
smem_val.y = tile[(local_y % STRIDE) * 4 + 1][local_x * 4 + local_y / STRIDE];
smem_val.z = tile[(local_y % STRIDE) * 4 + 2][local_x * 4 + local_y / STRIDE];
smem_val.w = tile[(local_y % STRIDE) * 4 + 3][local_x * 4 + local_y / STRIDE];
//map index n*n to (n/4)*(n*4)
const int bid_y = blockIdx.y * blockDim.y;
const int out_y = global_x * 4 + local_y / STRIDE;
const int out_x = (local_y % STRIDE) * 4 + bid_y;
reinterpret_cast<float4*>(y)[(out_y * row + out_x) / 4] = FLOAT4(smem_val);
}
}
__global__ void mat_transpose_f32x4_shared_row2col2d_kernel(
float *x, float *y, const int row, const int col){
const int global_x = blockIdx.x * blockDim.x + threadIdx.x;
const int global_y = blockIdx.y * blockDim.y + threadIdx.y;
const int local_x = threadIdx.x;
const int local_y = threadIdx.y;
__shared__ float tile[WARP_SIZE_S * 4][WARP_SIZE_S];
if(global_y * 4 < row && global_x < col) {
// load value from x to shared memory
float4 x_val;
x_val.x = x[(global_y * 4) * col + global_x];
x_val.y = x[(global_y * 4 + 1) * col + global_x];
x_val.z = x[(global_y * 4 + 2) * col + global_x];
x_val.w = x[(global_y * 4 + 3) * col + global_x];
tile[local_y * 4 ][local_x] = x_val.x;
tile[local_y * 4 + 1][local_x] = x_val.y;
tile[local_y * 4 + 2][local_x] = x_val.z;
tile[local_y * 4 + 3][local_x] = x_val.w;
__syncthreads();
float4 smem_val;
// load value from shared memory to y.
// add STRIDE to satisfied different block size.
//map index n*n to (n/4)*(n*4)
constexpr int STRIDE = WARP_SIZE_S / 4;
smem_val.x = tile[local_x * 4 + local_y / STRIDE][(local_y % STRIDE) * 4];
smem_val.y = tile[local_x * 4 + local_y / STRIDE][(local_y % STRIDE) * 4 + 1];
smem_val.z = tile[local_x * 4 + local_y / STRIDE][(local_y % STRIDE) * 4 + 2];
smem_val.w = tile[local_x * 4 + local_y / STRIDE][(local_y % STRIDE) * 4 + 3];
const int bid_x = blockIdx.x * blockDim.x;
const int bid_y = blockIdx.y * blockDim.y;
const int out_y = bid_x + (local_y % STRIDE) * 4;
const int out_x = bid_y * 4 + local_x * 4 + (local_y / STRIDE);
y[out_y * row + out_x] = smem_val.x;
y[(out_y + 1) * row + out_x] = smem_val.y;
y[(out_y + 2) * row + out_x] = smem_val.z;
y[(out_y + 3) * row + out_x] = smem_val.w;
}
}
__global__ void mat_transpose_f32x4_shared_bcf_col2row2d_kernel(
float *x, float *y, const int row, const int col){
const int global_x = blockIdx.x * blockDim.x + threadIdx.x;
const int global_y = blockIdx.y * blockDim.y + threadIdx.y;
const int local_x = threadIdx.x;
const int local_y = threadIdx.y;
__shared__ float tile[WARP_SIZE_S][WARP_SIZE_S * 4 + PAD];
if(global_x * 4 + 3 < col + 3 && global_y < row) {
// load value from x to shared memory
float4 x_val = reinterpret_cast<float4*>(x)[global_y * col / 4 + global_x];
tile[local_y][local_x * 4 ] = x_val.x;
tile[local_y][local_x * 4 + 1] = x_val.y;
tile[local_y][local_x * 4 + 2] = x_val.z;
tile[local_y][local_x * 4 + 3] = x_val.w;
__syncthreads();
float4 smem_val;
// load value from shared memory to y.
// add STRIDE to satisfied different block size.
constexpr int STRIDE = WARP_SIZE_S / 4;
smem_val.x = tile[(local_y % STRIDE) * 4 ][local_x * 4 + local_y / STRIDE];
smem_val.y = tile[(local_y % STRIDE) * 4 + 1][local_x * 4 + local_y / STRIDE];
smem_val.z = tile[(local_y % STRIDE) * 4 + 2][local_x * 4 + local_y / STRIDE];
smem_val.w = tile[(local_y % STRIDE) * 4 + 3][local_x * 4 + local_y / STRIDE];
//map index n*n to (n/4)*(n*4)
const int bid_y = blockIdx.y * blockDim.y;
const int out_y = global_x * 4 + local_y / STRIDE;
const int out_x = (local_y % STRIDE) * 4 + bid_y;
reinterpret_cast<float4*>(y)[(out_y * row + out_x) / 4] = FLOAT4(smem_val);
}
}
__global__ void mat_transpose_f32x4_shared_bcf_row2col2d_kernel(
float *x, float *y, const int row, const int col){
const int global_x = blockIdx.x * blockDim.x + threadIdx.x;
const int global_y = blockIdx.y * blockDim.y + threadIdx.y;
const int local_x = threadIdx.x;
const int local_y = threadIdx.y;
__shared__ float tile[WARP_SIZE_S * 4][WARP_SIZE_S + PAD];
if(global_y * 4 < row && global_x < col) {
// load value from x to shared memory
float4 x_val;
x_val.x = x[(global_y * 4) * col + global_x];
x_val.y = x[(global_y * 4 + 1) * col + global_x];
x_val.z = x[(global_y * 4 + 2) * col + global_x];
x_val.w = x[(global_y * 4 + 3) * col + global_x];
tile[local_y * 4 ][local_x] = x_val.x;
tile[local_y * 4 + 1][local_x] = x_val.y;
tile[local_y * 4 + 2][local_x] = x_val.z;
tile[local_y * 4 + 3][local_x] = x_val.w;
__syncthreads();
float4 smem_val;
// load value from shared memory to y.
// add STRIDE to satisfied different block size.
//map index n*n to (n/4)*(n*4)
constexpr int STRIDE = WARP_SIZE_S / 4;
smem_val.x = tile[local_x * 4 + local_y / STRIDE][(local_y % STRIDE) * 4];
smem_val.y = tile[local_x * 4 + local_y / STRIDE][(local_y % STRIDE) * 4 + 1];
smem_val.z = tile[local_x * 4 + local_y / STRIDE][(local_y % STRIDE) * 4 + 2];
smem_val.w = tile[local_x * 4 + local_y / STRIDE][(local_y % STRIDE) * 4 + 3];
const int bid_x = blockIdx.x * blockDim.x;
const int bid_y = blockIdx.y * blockDim.y;
const int out_y = bid_x + (local_y % STRIDE) * 4;
const int out_x = bid_y * 4 + local_x * 4 + (local_y / STRIDE);
y[out_y * row + out_x] = smem_val.x;
y[(out_y + 1) * row + out_x] = smem_val.y;
y[(out_y + 2) * row + out_x] = smem_val.z;
y[(out_y + 3) * row + out_x] = smem_val.w;
}
}
// TODO: may support double buffer pipeline mat transpose ?
// TODO: may support fp16 mat transpose ?
// --------------------- PyTorch bindings for custom kernel -----------------------
#define STRINGFY(str) #str
#define TORCH_BINDING_COMMON_EXTENSION(func) \
m.def(STRINGFY(func), &func, STRINGFY(func));
#define CHECK_TORCH_TENSOR_DTYPE(T, th_type) \
if (((T).options().dtype() != (th_type))) \
{ \
std::cout << "Tensor Info:" << (T).options() << std::endl; \
throw std::runtime_error("values must be " #th_type); \
}
#define TORCH_BINDING_MAT_TRANSPOSE(tag, th_type, element_type, n_pack) \
void mat_transpose_##tag(torch::Tensor x, torch::Tensor y) \
{ \
CHECK_TORCH_TENSOR_DTYPE(x, (th_type)) \
CHECK_TORCH_TENSOR_DTYPE(y, (th_type)) \
const int M = x.size(0); \
const int N = x.size(1); \
dim3 block(WARP_SIZE); \
dim3 grid(((N * M + WARP_SIZE - 1) / n_pack / WARP_SIZE)); \
mat_transpose_##tag##_kernel<<<grid, block>>>( \
reinterpret_cast<element_type *>(x.data_ptr()), \
reinterpret_cast<element_type *>(y.data_ptr()), M, N); \
}
#define TORCH_BINDING_MAT_TRANSPOSE2D(tag, th_type, element_type, n_element_row, n_element_col) \
void mat_transpose_##tag##2d(torch::Tensor x, torch::Tensor y) \
{ \
CHECK_TORCH_TENSOR_DTYPE(x, (th_type)) \
CHECK_TORCH_TENSOR_DTYPE(y, (th_type)) \
const int M = x.size(0); \
const int N = x.size(1); \
dim3 block(WARP_SIZE_S, WARP_SIZE_S); \
dim3 grid((N + WARP_SIZE_S - 1) / (WARP_SIZE_S * n_element_col), \
(M + WARP_SIZE_S - 1) / (WARP_SIZE_S / n_element_row)); \
mat_transpose_##tag##2d_kernel <<<grid, block>>>( \
reinterpret_cast<element_type *>(x.data_ptr()), \
reinterpret_cast<element_type *>(y.data_ptr()), M, N); \
}
// 1d index
TORCH_BINDING_MAT_TRANSPOSE(f32_col2row, torch::kFloat32, float, 1)
TORCH_BINDING_MAT_TRANSPOSE(f32_row2col, torch::kFloat32, float, 1)
TORCH_BINDING_MAT_TRANSPOSE(f32x4_col2row, torch::kFloat32, float, 4)
TORCH_BINDING_MAT_TRANSPOSE(f32x4_row2col, torch::kFloat32, float, 4)
// 2d index. easier for diagonal
TORCH_BINDING_MAT_TRANSPOSE2D(f32_col2row, torch::kFloat32, float, 1, 1)
TORCH_BINDING_MAT_TRANSPOSE2D(f32_row2col, torch::kFloat32, float, 1, 1)
TORCH_BINDING_MAT_TRANSPOSE2D(f32x4_col2row, torch::kFloat32, float, 1, 4)
TORCH_BINDING_MAT_TRANSPOSE2D(f32x4_row2col, torch::kFloat32, float, 4, 1)
// diagonal index method.
TORCH_BINDING_MAT_TRANSPOSE2D(f32_diagonal, torch::kFloat32, float, 1, 1)
// shared memory
TORCH_BINDING_MAT_TRANSPOSE2D(f32x4_shared_col2row, torch::kFloat32, float, 1, 4)
TORCH_BINDING_MAT_TRANSPOSE2D(f32x4_shared_row2col, torch::kFloat32, float, 4, 1)
// shared memory with bcf
TORCH_BINDING_MAT_TRANSPOSE2D(f32x4_shared_bcf_col2row, torch::kFloat32, float, 1, 4)
TORCH_BINDING_MAT_TRANSPOSE2D(f32x4_shared_bcf_row2col, torch::kFloat32, float, 4, 1)
// TODO: may support double buffer pipeline mat transpose ?
// TODO: may support fp16 mat transpose ?
PYBIND11_MODULE(TORCH_EXTENSION_NAME, m) {
// 1d index
TORCH_BINDING_COMMON_EXTENSION(mat_transpose_f32_col2row)
TORCH_BINDING_COMMON_EXTENSION(mat_transpose_f32x4_col2row)
TORCH_BINDING_COMMON_EXTENSION(mat_transpose_f32_row2col)
TORCH_BINDING_COMMON_EXTENSION(mat_transpose_f32x4_row2col)
// 2d index. easier for diagonal
TORCH_BINDING_COMMON_EXTENSION(mat_transpose_f32_col2row2d)
TORCH_BINDING_COMMON_EXTENSION(mat_transpose_f32x4_col2row2d)
TORCH_BINDING_COMMON_EXTENSION(mat_transpose_f32_row2col2d)
TORCH_BINDING_COMMON_EXTENSION(mat_transpose_f32x4_row2col2d)
// diagonal index method.
TORCH_BINDING_COMMON_EXTENSION(mat_transpose_f32_diagonal2d)
// shared memory optimize
TORCH_BINDING_COMMON_EXTENSION(mat_transpose_f32x4_shared_col2row2d)
TORCH_BINDING_COMMON_EXTENSION(mat_transpose_f32x4_shared_row2col2d)
//shared memory optimize with bcf
TORCH_BINDING_COMMON_EXTENSION(mat_transpose_f32x4_shared_bcf_col2row2d)
TORCH_BINDING_COMMON_EXTENSION(mat_transpose_f32x4_shared_bcf_row2col2d)
}