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in case anyone interested in openXR
I just want to mention I made some work (last summer) on reusing the code from vkxml2pas in order to build a xrxml2pas
(I made it this way because xml definition files are very similar between openXR and Vulkan )
I just tried the resulting unit (openxr.pas) with success during christmas vacation with an oculus quest 2 and airlink
( oculus has an openxr runtime working with opengl on windows (for both 32 and 64 bits platforms ))
in case anyone interested in openXR
I just want to mention I made some work (last summer) on reusing the code from vkxml2pas in order to build a xrxml2pas
(I made it this way because xml definition files are very similar between openXR and Vulkan )
I just tried the resulting unit (openxr.pas) with success during christmas vacation with an oculus quest 2 and airlink
( oculus has an openxr runtime working with opengl on windows (for both 32 and 64 bits platforms ))
the branch with the files is here :
https://github.com/ddem43/pasvulkan/commits/openxr
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