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Panama-GL is a recent attempt, though it's unclear how it would integrate with the FXGL's ecosystem. |
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This is an attempt to collate all existing (and currently in development) libraries that provide custom shader support on top of what javafx has.
Given FFI is becoming easier to manage, I can think of a few less painful ways to build first class support for shaders in FXGL. To start, a (hot swappable) GLSL 2D fragment shader could be integrated into a custom JavaFX Node. A straightforward use case for this is visual effects for games that can be easily achieved via shaders but not trivial or fast if run via JavaFX effects.
However, if there are suitable alternatives out there, they should be explored first, to avoid reinventing the shader wheel.
Any thoughts, interests, please leave them here.
FXGL 25 ShaderExample
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